I'm available for off-site freelance 3D work. Occasional on-site work possible. Only serious inquiries, please. Contact me at hhorstm[at]gmail.com
(see below for more contact details)
Key Skills
- Creating models and textures optimized for video game engines
- Working with next-gen shader technology / normal, spec, diffuse maps
- Ability to follow concept art very closely
- Ability to quickly adapt to new tools
Software Knowledge
- Adobe Photoshop, Adobe InDesign, Adobe Illustrator
- Autodesk Maya, Autodesk Mudbox
- Valve Hammer, Radiant, UnrealEd2.0
References
- Available upon request
Professional Experience
-
Enemy Territory: Quake Wars
Splash Damage Ltd, London, UK
Position: Artist (2006 - 2007)
architectural work, textures, environment objects, lighting, megatexture stamps
-
Audit Interviewer, 3D E-Learning Application
Vergouwen Overduin B.V.
Position: Freelance Artist (2004, 2008)
design and build virtual offices, textures, environment objects, lighting
Mod Experience
-
Nuclear-Dawn, FPS/RTS Hybrid Mod using Source Engine (2005 - 2006)
design and build Japanese Level, textures, environment objects, manage tasks for other Artists
-
HL:Nightwatch, Singleplayer Mod using Half-Life Engine (2004)
leveldesign, redesign Xen part of HL1, textures, environment objects
-
Destiny, 3rd-Person Multiplayer Mod using Half-Life Engine (2002 - 2003)
design and build 4 levels, textures, environment objects
Education
-
Industrial Design (B.A.) studies, (2008 - ongoing)
Muthesius Academy of Fine Arts, Kiel, Germany
Henning Horstmann
Location: Kiel, Germany
Spoken languages:
- German
- English
Contact details:
- Mail: hhorstm[at]gmail.com
- Cell: +49 (0) 176 24287151
- ICQ: 98066125
- MSN: sa74n@hotmail.de
- Y!: hhorstm
Legals/Impressum

