I’m a freelance artist with both in-house and external development experience, currently located in Kiel, Germany. On this website you can
see a selection of work i created over the years. I’m always interested in contract work opportunities. If you are looking for someone to
help out with your project please don’t hesitate to contact me.

Platform: PC, Mac, Xbox360, Playstation3
Developed by Splash Damage, produced by id Software, published by Activision
Official website: www.enemyterritory.com

Position: Artist

A selection of work done for Enemy Territory: Quake Wars. Tasks included architectural work, textures, environment objects and lighting.

FPS/RTS multiplayer only Modification for Valve's Source Engine
Official website: www.nuclear-dawn.net

Position: Leveldesigner / Artist

A selection of work done for Nuclear Dawn. Tasks included level design, architectural work, textures, environment objects and lighting.

Some of the following screenshots include artwork by Jonathan Smårs, Andrew Hamilton, Philip Klevestav, Michael Voeller and Raúl Cabrales.

A selection of game art assets for Nuclear Dawn.

Bench model by Andrew Hamilton; Reactor, Info Terminal, Spidertank and Pistol models by Jonathan Smårs; Spidertank displayed in nd_russia by Robert Briscoe.

de_ungarn
Destruction/Bomb Level for Counter-Strike

All levelgeometry, layouting, lighting, props and textures by myself, except the café sunshade by Sönke Seidel

ts_subway
Duel Level for The Specialists

All levelgeometry, layouting, lighting, props and textures by myself