Platform: PC
Developed by Vergouwen Overduin
Official website: n/a
I was contracted to create four office rooms and all associated assets for an e-learning interview trainer.
Texture: 256x256p
Model and UVs by Brian Jones!
A fun project i made in my spare time. It uses one 256 diffuse map and one opacity map. The model is shown at 100% selfillumination.
Platform: PC, Mac, Xbox360, Playstation3
Developed by Splash Damage, produced by id Software, published by Activision
Official website: www.enemyterritory.com
Position: Artist
A selection of work done for Enemy Territory: Quake Wars. Tasks included architectural work, textures, environment objects and lighting.
FPS/RTS multiplayer only Modification for Valve's Source Engine
Official website: www.nuclear-dawn.net
Position: Leveldesigner / Artist
A selection of work done for Nuclear Dawn. Tasks included level design, architectural work, textures, environment objects and lighting.
Some of the following screenshots include artwork by Jonathan Smårs, Andrew Hamilton, Philip Klevestav, Michael Voeller and Raúl Cabrales.
A selection of game art assets for Nuclear Dawn.
Bench model by Andrew Hamilton; Reactor, Info Terminal, Spidertank and Pistol models by Jonathan Smårs; Spidertank displayed in nd_russia by Robert Briscoe.
de_ungarn
Destruction/Bomb Level for Counter-Strike
All levelgeometry, layouting, lighting, props and textures by myself, except the café sunshade by Sönke Seidel
ts_subway
Duel Level for The Specialists
All levelgeometry, layouting, lighting, props and textures by myself

